Click each method to change it, click the map to re-generate. This demo requires the Unity Web Player.
var generator = new DungeonGenerator<Cell>(); generator.GenerateA() . TinyDungeon SmallDungeon MediumDungeon LargeDungeon HugeDungeon () . NotRandom ABitRandom SomewhatRandom VeryRandom () . NotSparse ABitSparse SomewhatSparse VerySparse () . DontRemoveDeadEnds WithSmallChanceToRemoveDeadEnds WithMediumChanceToRemoveDeadEnds WithBigChanceToRemoveDeadEnds RemoveAllDeadEnds () . WithSmallSizeRooms WithMediumSizeRooms WithLargeSizeRooms () . WithSmallNumberOfRooms WithMediumNumberOfRooms WithLargeNumberOfRooms () .Now();